Air Hockey Online Play

Wii Play , known in Japan as Hajimete no Wii ( はじめてのWii , ? lit. "Starting with the Wii" ) , is a video game for the Wii console. It is a counterpart to the games Wii Sports , Wii Music and Wii Fit . It features minigames that use characters from the Mii Channel. Several of the games featured are from E3 2006 demos such as the Duck Hunt -styled shooting demo and Table Tennis , as well as all-new minigames. Wii Play can be purchased as a standalone game or, more commonly, bundled with a Wii Remote, and is the best-selling console game of all time (among games not packaged with a console), with 26.71 million copies sold worldwide as of December 31, 2009.

Gameplay

Wii Play consists of nine games. All games are designed for 2 players, but can also be played by a single player, with a computer-controlled second player in games where it is necessary. No Nunchuks are required for any of the games; however, players can use a Nunchuk as a substitute for the D-Pad for the Tanks! game if they wish.

After playing each game another game is unlocked, until all nine games are available. In single player, points are earned in each game and the top 5 highest scores are stored. Getting high enough scores in single player awards the player bronze, silver, gold and platinum medals for that game. It also puts a message on the Wii Message Board saying which game and medal were unlocked, and gives a short tip for that game.

Wii Play uses the Wii's Mii Channel, which allows the user to create a customized avatar that can be imported into games that support the feature. Several minigames in Wii Play, especially Pose Mii and Find Mii , utilize Miis.

Games

Shooting Range

Players go through various rounds of shooting balloons, targets (includes Mii targets; shooting your own Miis results in a deduction of points, shooting the opponent's gives you points), frisbees, soda cans, and UFOs. There are targets that have the faces of the players' Miis, which give points when the opponent's Mii is shot. Ducks in the style of the ducks from Duck Hunt also fly by and can be shot for additional points. Bonus points are awarded for consecutive hits without missing.

Find Mii

Crowds of Mii characters will gather on the screen, standing, swimming, walking, sitting, and riding down an escalator, and the player is given certain details to look for among them. The player then must pick out the Miis that match the objective. The objectives range among finding two to five identical Miis; finding the fastest Mii; choosing a favorite and finding it again; or finding the "odd Miis out" (doing things that other Miis aren't). Single player mode uses a timed system in which the time limit is extended upon finding the correct Mii(s), and multiplayer mode uses a scoring system where two players attempt to get the highest score within two minutes.

Table Tennis

This game is, essentially, a game of table tennis, rallying back and forth by moving the Wii Remote. The Mii characters are supported, and are represented in the audience. As the game progresses, the audience grows larger. Multiplayer mode employs similar gameplay with changing service, sides and a "first to 11" rule.

Pose Mii

A player must move their Mii to falling bubbles using the Wii Remote pointer. The player must also rotate their Mii to the correct angle of the bubble by rotating the Wii Remote. In addition to this, as the game progresses, the poses inside the bubbles change, and the player must select the correct pose. When a Mii is correctly posed in a bubble, it bursts. If three bubbles are not burst and eventually fall to the floor, the game is over. In multiplayer mode, each player has differently colored bubbles, but players can pop one another's bubbles to earn extra points. Bonuses are awarded for not dropping any bubbles in a round. Multicolored bubbles temporarily freeze time, allowing the player to pop all bubbles on the screen.

Laser Hockey

Played like air hockey, this is a two player game where the players move the Wii Remote to deflect shots and try to score in the opponent's goal. Single player mode is a two minute match against the CPU, and multiplayer mode uses a "first to 8" rule.

Fishing

Players use the Wii Remote as a fishing rod, to hook specific paper fish and then yank upwards to grab them. Points are added and subtracted depending on the fish caught. A display at the top of the screen shows which fish gives bonus points if caught, and changes every 30 seconds or so.

Billiards

Players play a nine ball version of the traditional pool game rotation, with a point scoring system that is quite unlike that of the game of nine-ball. Points are earned corresponding to the number on the object ball that is pocketed (potted), e.g. 2 points for sinking the 2 ball; however, 3 points are deducted from the player's score for each foul shot committed. The game ends when all balls have been pocketed. A player may line up a shot with overhead 2D and behind-the-ball 3D viewpoints. A player can aim for contact anywhere on the cue ball to add spin or execute jump shots, and may change the angle at which the cue strikes the ball.

Charge!

The player rides a cow and topples scarecrows to accrue points. A time bonus is added upon crossing the finish line, where one second remaining on the timer is equivalent to one point. Jumping scarecrows can be toppled over to acquire more points. This game uses the Wii Remote on the side that the player can increase or decrease the cow's speed, and jump.

Tanks!

In this game, the player controls a small toy tank to destroy enemy tanks in a two-and-a-half-dimensional wooden toy block environment. Tanks can fire shells and/or lay mines. All tanks, including the player's, will be destroyed when hit by a single shell or mine. The aim of the game is to destroy all enemy tanks while avoiding their attacks. When this is achieved, play advances to the next "mission" (i.e. level), which will have a different combination of enemy tank types and a differently laid-out block environment. This game does not offer continuation when game over.

The Wii Remote as a pointing device is used for controlling the crosshair for firing shells. Being able to aim by pointing at the screen is a first for a console tank game. When the Wii Remote is used alone, its D-pad controls the tank movement. When the Nunchuk is connected, the D-pad is disabled and tank control is given to the Nunchuk's joystick.

In single-player mode, the player begins with three lives ("tanks") and is awarded an extra life every 5 completed levels. When the player dies with unused lives, play is resumed mid-play (i.e. destroyed enemy tanks are not replaced), except start positions are reset. The first time a Mii completes mission 20, game is over (with a "Mission Completed" message). Thereafter, however, 100 missions are available for progression.

In two-player mode, each player has only one life with no awards. Therefore there is no mid-play resumes if both players die in a mission. However, if one player dies and the other successfully eliminates all remaining enemy tanks, play will advance to the next mission with both players alive. In addition to this cooperative aspect, there is a competitive aspect in which the two players attempt to accumulate more kills than each other. Compared to single-player mode, some missions have more enemy tanks. In two-player mode, only the first 20 missions are available.

There are three types of shells in this game: basic shells, rocket shells, and power shells (very dangerous). The first is slow moving and will rebound off wall surfaces once, while the second moves very quickly and has no rebound, and the third moves even faster and rebounds twice.

There are ten types of tank in the game:

  • tank- player/ weapon- BS+mines/ rate of fire- normal/ speed- normal/ color- red or blue (P1 is blue. P2 is red.)
  • tank- basic anchored/ weapon- BS/ rate of fire- slow/ speed- anchored/ color- tan
  • tank- basic/ weapon- BS/ rate of fire- slow/ speed- slow/ color- grey
  • tank- rocket/ weapon- RS/ rate of fire- slow/ speed- normal/ color- green
  • tank- mine/ weapon- BS+mines/ rate of fire- slow/ speed- fast/ color- yellow
  • tank- gunner/ weapon- BS/ rate of fire- fast/ speed- normal/ color- pale red (not really pink but still different than the red player tank)
  • tank- power/ weapon- PS/ rate of fire- fast/ speed- anchored/ color- light green
  • tank- gunner 2/ weapon- BS+mines/ rate of fire- normal/ speed- fast/ color- purple
  • tank- ghost/ weapon- BS+mines/ rate of fire- normal/ speed- fast/ color- invisible (it is rarely seen in its visible state which is white)
  • tank- rocket gunner/ weapon- RS/ rate of fire- fast/ speed- normal/ color- black

Development

A beta version of the game was first playable alongside Wii Sports at E3 2006.

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