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FIFA , also known as FIFA Football or FIFA Soccer , is a series of Association football video games, released annually by Electronic Arts under the EA Sports label. While there was no major competition when EA released the first titles in their Madden NFL and NHL series, football video games such as Sensible Soccer , Kick Off and Matchday Soccer had been developed since the late eighties and were already competitive in the games market when EA announced a football game as the next addition to their EA Sports label.

When the series began in late 1993 it was notable for being the first to have an official licence from FIFA, the world governing body of football. The latest installments in the series contain many exclusively-licenced leagues and teams from around the world, including the English Premier League and Football League, Italian Serie A, Spanish Primera Liga, German Bundesliga, French Ligue 1, Dutch Eredivisie,Mexican Primera, and US Major League Soccer, allowing the use of real leagues, clubs, and player names and likenesses within the games.

The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA European Championship, and UEFA Champions League, as well as a series of football management titles.

As of 2009, the FIFA franchise is localized into 18 languages and sold in 37 countries; it is the most popular EA Sports franchise globally.

History

The key points of EA's early advertising campaigns were the isometric view of the pitch, an innovation when other games used either top down, side scrolling or bird's eye views, as well as detailed graphics and animations, and of course the FIFA endorsement. It was shipped for Christmas 1993, named FIFA International Soccer , and was released for most of the popular console and computer platforms of the time.

While FIFA 95 did not add much other than the ability to play with club teams, FIFA 96 pushed the boundaries. For the first time with real player names by obtaining the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium. FIFA 97 improved on this with polygonal models for players and added an indoor soccer mode, but an early pinnacle was reached with FIFA: Road to World Cup 98 . This version featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and refined gameplay. Months later, World Cup 98 , EA's first officially-licensed tournament game, gave each team a unique kit and broke a sequence of poor tournament-based video games started by US Gold's World Cup Carnival in 1986 and continued until Gremlin Interactive's Euro 96 .

FIFA games have been met with some criticism, such as for the minimal improvements each title features over its predecessor. As the console market expanded, FIFA was challenged directly by other titles such as Konami's Pro Evolution Soccer (known as Winning Eleven in Japan and the US). Both FIFA and Pro Evolution Soccer have a large following but FIFA sales could rise as much as 30 percent year-over-year in Europe, making FIFA the most profitable EA Sports title, thanks to its global audience and lower license costs compared to Madden.

FIFA is the only video game series to be published on the same console platform (in this case both the Sony PlayStation & PlayStation 2) for ten successive years (Formerly FIFA Soccer 96 published in 1995, through to FIFA Soccer 2005 published in 2004; and then FIFA 2001 published in 2000, through to FIFA 10 published in 2009). EA's Madden NFL series appeared on the PlayStation for nine straight years.

Games in the series

FIFA International Soccer

  • Tagline: "FIFA International Soccer has it all... experience sheer brilliance"
  • Released for: Mega Drive/Genesis, Master System, Sega CD (As "FIFA International Soccer Championship Edition"), Game Gear, SNES, DOS, Amiga, 3DO, Game Boy, PlayStation 2 (on FIFA 06)
  • Release date: 15 July 1993

Known as EA Soccer during development and sometimes subsequently also known as FIFA '94 , the first game in the series was released in the weeks leading up to Christmas 1993. This greatly hyped football title broke with traditional 16-bit era games by presenting an isometric view rather than the more usual top-down view (Kick Off), side view (European Club Soccer), or bird's-eye view (Sensible Soccer). It only includes national teams, and real player names are not used. A notorious bug allows the player to score directly from an opposing goal kick by standing in front of the goalkeeper so that the ball rebounds off him into the net. The Sega Mega CD version was released under the title "FIFA International Soccer Championship Edition" it includes some features used in the next title, and is a highly polished version of the original. The game on the 3DO console sported pseudo-3D cameras and it was the most graphically advanced version. Also, the game is playable on FIFA 06 for the PlayStation 2.

  • Programming: Jan Tian, Brian Plank, Kevin Pickell
  • Art: George Ashcroft, Dianna Davies, David Adams, Suzan Germić, Mike Smith
  • Music & Sound: Jeff Dyck
  • Producer: Bruce McMillan
  • Development Director: Joey Della Savia
  • Product Manager: Neil Thewarapperuma

FIFA Soccer 95

  • Tagline: "The best console football can get"
  • Released for: Mega Drive
  • Release date: 8 July 1994

Using the same engine with only minor retouches, FIFA 95 introduced club teams to the series within eight national leagues: Brazil, Germany's Fußball-Bundesliga, Italy's Serie A, Spain's La Liga, England's Premier League, France's Ligue 1, Netherlands' Eredivisie and USA. Most of the leagues had their team lineup based on the 1993-94 season, and the teams, although recognisably real, all still had fictitious players, many of them even returning from the previous game. The USA League consists of teams and players from the A-League, the country's second division - subsequent editions would feature "artificial" division one leagues, a feature not corrected until the 2000 edition, when Major League Soccer was included for the first time. In addition, the Brazilian league contained only teams from São Paulo and Rio de Janeiro, with the exception of Internacional, from Porto Alegre -- it would not be until FIFA 07 that Campeonato Brasileiro represented the country.

FIFA Soccer 96

Main article: FIFA Soccer 96
  • Tagline: "Next Generation Soccer"
  • Released for: Sega 32X, Mega Drive, Sega Game Gear, SNES, DOS/Windows, Sega Saturn, PlayStation, Game Boy
  • Release date: 1 July 1995

This is the first FIFA game to feature real-time 3D graphics on the Sega Saturn, PlayStation, 32X, and PC versions, using technology called "Virtual Stadium". It is also the first in the series to present players with real player names and positions, with ranking, transfer and team customisation tools. However, the Brazilian teams had mostly inaccurate rosters, some of them even featuring long-retired players (this would only be corrected in FIFA 99 ). The SNES and Mega Drive versions use an updated version of FIFA 95' s engine with new teams and graphics. It is also the first "FIFA" game to contain a player/team editor (in the Mega Drive and fifth-generation versions only). Also, in addition to the eight national leagues of the previous game, three leagues debuted in the game: Scottish Premier League, Allsvenskan and Malaysia Super League - a lineup that would stay for the next two editions as well. This was also the first fifa to have a proper introduction.

FIFA 97

Main article: FIFA '97
  • Tagline: "Emotion Captured"
  • Released for: Mega Drive, SNES, DOS/Windows, Sega Saturn, PlayStation, Game Boy
  • Release date: 24 June 1996

The biggest change in FIFA '97 was the inclusion of 6-a-side indoor soccer mode and polygonal players, with motion capture provided by David Ginola. The game features a much higher number of playable leagues from England, Spain, France, Italy, the Netherlands, Germany and even features the Malaysian league. The gameplay on the PC and 32-bit consoles, however, leaves a lot to be desired and is very sluggish. These versions also feature commentary by John Motson, partnered by Andy Gray, with Des Lynam introducing the matches.

FIFA: Road to World Cup 98

Main article: FIFA: Road to World Cup 98
  • Tagline: "Your only goal - qualify"
  • Title song: "Song 2" by Blur
  • Released for: SNES, Mega Drive, Windows, Sega Saturn, PlayStation, Game Boy, Nintendo 64
  • Release date: 17 June 1997

This game marked the start of an upward trend in the series. It boasted a refined graphics engine, team and player customisation options, 16 stadiums, improved artificial intelligence, a "Road to World Cup" mode with all FIFA-registered national teams, and a licensed soundtrack featuring popular musical artists of the time. The most ambitious of the series up to that point, it

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