Mud Fun

In online gaming, a MUD (originally Multi-User Dungeon , with later variants Multi-User Dimension and Multi-User Domain ), pronounced /mʌd/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat. Players can read descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players interact with each other and the world by typing commands that resemble a natural language.

Traditional MUDs implement a fantasy world populated by fictional races and monsters, with players being able to choose from a number of classes in order to gain specific skills or powers. The object of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice rolling rules of the Dungeons & Dragons series of games.

Such fantasy settings for MUDs are common, while many others are set in a science fiction–based universe or themed on popular books, movies, animations, history, and so on. Not all MUDs are games; some, more typically those referred to as MOOs, are used in distance education or for virtual conferences. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and synthetic economies.

Most MUDs are run as hobbies and are free to players; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients which are designed to improve the user experience. Numerous games are listed at various web portals, like The Mud Connector .

It has been argued that modern games like World of Warcraft , and social virtual worlds such as Second Life can trace their origins back to the early MUDs. Originally graphical virtual worlds were called graphical MUDs, most notably Everquest, but by 2000 the term MMORPG (massively multiplayer online role-playing game) had become the standard. The MMORPG RuneScape was originally intended to be a text-based MUD, but graphics were added very early in the development phase. Many MUDs are still active and a number of influential MMORPG designers, such as Raph Koster, Brad McQuaid, Mark Jacobs, Brian Green, and J. Todd Coleman, began as MUD developers and/or players.

History

Adventure , created in 1975 by Will Crowther on a DEC PDP-10 computer, was the first widely used adventure game. The game was significantly expanded in 1976 by Don Woods. Adventure contained many D&D features and references, including a computer controlled dungeon master.

Inspired by Adventure , a group of students at MIT wrote a game called Zork in the summer of 1977 for the PDP-10 minicomputer which became quite popular on the ARPANET. Zork was ported under the name Dungeon to FORTRAN by a programmer working at DEC in 1978.

In 1978 Roy Trubshaw, a student at Essex University in the UK, started working on a multi-user adventure game in the MACRO-10 assembly language for a DEC PDP-10. He named the game MUD ( Multi-User Dungeon ), in tribute to the Dungeon variant of Zork , which Trubshaw had greatly enjoyed playing. Trubshaw converted MUD to BCPL (the predecessor of C), before handing over development to Richard Bartle, a fellow student at Essex University, in 1980.

MUD , better known as Essex MUD and MUD1 in later years, ran on the Essex University network until late 1987. The game revolved around gaining points till one achieved the wizard rank, giving the player immortality and certain powers over mortals. The game became more widely accessible when a guest account was set up that allowed users on JANET (a British academic computer network) to connect between the hours of 2 am and 8 am and at weekends. MUD1 was reportedly closed down when Richard Bartle licenced MUD1 to CompuServe, and was getting pressure from them to close Essex MUD . This left MIST , a derivative of MUD1 with similar gameplay, as the only remaining MUD running on the Essex University network, becoming one of the first of its kind to attain broad popularity. MIST ran until the machine that hosted it, a PDP-10, was superseded in early 1991.

During the Christmas of 1985, Neil Newell, an avid MUD1 player, started programming his own MUD called SHADES because MUD1 was closed down during the holidays. Starting out as a hobby, SHADES became accessible in the UK as a commercial MUD via British Telecom's Prestel and Micronet networks. A scandal on SHADES led to the closure of Micronet, as described in Indra Sinha's net-memoir, The Cybergypsies .

In 1985 Pip Cordrey gathered some people on a BBS he ran to create a MUD1 clone that would run on a home computer. The tolkienesque MUD went live in 1986 and was named MirrorWorld .

1985 also saw the creation of Gods by Ben Laurie, a MUD1 clone that included online creation in its endgame. Gods became a commercial MUD in 1988.

In 1985 CompuNet started a project named Multi-User Galaxy Game as a Science Fiction alternative to MUD1 which ran on their system at the time. When one of the two programmers left CompuNet, the remaining programmer, Alan Lenton, decided to rewrite the game from scratch and named it Federation II (at the time no Federation I existed). The MUD was officially launched in 1989. Federation II was later picked up by AOL, where it became known simply as "Federation: Adult Space Fantasy". Federation later left AOL to run on its own after AOL began offering unlimited service.

In 1978, around the same time Roy Trubshaw wrote MUD, Alan E. Klietz wrote a game called Milieu using Multi-Pascal on a CDC Cyber 6600 series mainframe which was operated by the Minnesota Educational Computing Consortium. Klietz ported Milieu to an IBM XT in 1983, naming the new port Scepter of Goth . Scepter supported 10 to 16 simultaneous users, typically connecting in by modem. It was one of the first commercial MUDs; franchises were sold to a number of locations. Scepter was first owned and run by GamBit (of Minneapolis, Minnesota), founded by Bob Alberti. GamBit's assets were later sold to InterPlay (of Fairfax, Virginia). InterPlay eventually went bankrupt.

In 1984, Mark Peterson wrote The Realm of Angmar , beginning as a clone of Scepter of Goth . In 1994, Peterson rewrote The Realm of Angmar , adapting it to MS-DOS (the basis for many dial-in BBS systems), and renamed it Swords of Chaos . For a few years this was a very popular form of MUD, hosted on a number of BBS systems, until widespread Internet access eliminated most BBSes.

In 1984, Mark Jacobs created and deployed a commercial gaming site, Gamers World . The site featured two games coded and designed by Jacobs, a MUD called Aradath (which was later renamed, upgraded and ported to GEnie as Dragon's Gate ) and a 4X science-fiction game called Galaxy , which was also ported to GEnie . At its peak, the site had about 100 monthly subscribers to both Aradath and Galaxy . GEnie was shut down in the late 1980s, although Dragon's Gate was later brought to America Online before it was finally released on its own. Dragon's Gate was closed on February 10, 2007.

In the summer of 1980 University of Virginia classmates John Taylor and Dr. Kelton Flinn wrote Dungeons of Kesmai , a six player game inspired by Dungeons & Dragons which used Roguelike ASCII graphics. They founded the Kesmai company in 1982 and in 1985 an enhanced version of Dungeons of Kesmai , Island of Kesmai , was launched on CompuServe. Later, its 2-D graphical descendant Legends of Kesmai was launched on AOL in 1996. The games were retired commercially in 2000.

The popularity of MUDs of the Essex University tradition escalated in the USA during the late 1980s when affordable personal computers with 300 to 2400 bit/s modems enabled role-players to log into multi-line Bulletin Board Systems and online service providers such as CompuServe. During this time it was sometimes said that MUD stands for "Multi Undergraduate Destroyer" due to their popularity among college students and the amount of time devoted to them.

Spread

The first popular MUD codebase was AberMUD, written in 1987 by Alan Cox, named after the University of Wales, Aberystwyth. Alan Cox had played the original University of Essex MUD, and the gameplay was heavily influenced by it. AberMUD was initially written in B for a Honeywell L66 mainframe under GCOS3/TSS. In late 1988 it was ported to C, which enabled it to spread rapidly to many Unix platforms upon its release in 1989. AberMUD's popularity resulted in several inspired works, the most notable of which were TinyMUD, LPMUD, and DikuMUD.

TinyMUD

Monster was a multi-user adventure game created by Richard Skrenta for the VAX and written in VMS Pascal. It was publicly r

Race Report: Teva X-1 Mud Fun Run Teva Mountain Games ...

doing a somersault into the 10-foot-long mud pit, crawling on hands and knees through it, and slipping and sliding on the way out was just as fun as encouraging onlookers to give ...

...

Mud Fun at the Kansas Badlands | Mad Mudders Mud Racing

Mud Fun at the Kansas Badlands Wellington Daily News - Girls may just want to have fun, but for the boys at Kansas Badlands, they just want to play in the mud.

...

South Tx Mud & Fun (Let's get DIrty) | MySpace

MySpace profile for Let's get DIrty. Find friends, share photos, keep in touch with classmates, and meet new people on MySpace.

...

Mud Racing Fun | Mad Mudders Mud Racing

Spike TV Television Highlights - July 2007 By PR Newswire Mac Video Pro - PT XTREME 4X4 Hosted by Ian Johnson and Jessi Combs, this series features hardcore

...

Mud Fun - Harrison County Sports

It was mud fun at the Capitol View Classic on Saturday. The ground was firm, but slippery. It was the kind of surface runners enjoy, but for Mom or whoever washed the uniforms ...

...

BBC - In Pictures: Mud 'N' Fun Run

In February 2010 400 people braved the elements to take part in the Mud 'N' Fun run in aid of the Wigwam charity.

...

MPV Mud Fun Videos

Into the Mud Here's a video that spans time as well as locations - and introduces a fresh face as well! MPV is proud to introduce the remarkable Kym, as she treats us to a ...

...

MPV Mud Fun Videos

Muddy Pinays Mud Glamour DVD #01 Six great mud glamour scenes from Muddy Pinays on DVD-R. Running Time 112 minutes. Muddy Pinays Mud Glamour DVD #02

...

Fun Run Mud Run

Welcome to Fun Run Mud Run!!! 2010 Racing Schedule is Now Available. Check out the 2010 racing schedule. On your left is the tab to click on.

...

YouTube - Mudding Trucks NJ Mud Fun Dirty Monster ...

Notice the Jeep had no where near the same lift (almost stock) and the tires were nothing compared to the trucks. I would bet any day that with a higher lift and a nice set of ...

...