Main article: Nintendo DS accessories
Nintendo DS storage devices are some of the devices used to store a licensed developer's work-in-progress images, homebrew video games, or downloaded commercial games, since the Nintendo DS is not sold with a rewritable storage medium. (Licensed developers can use the blue Intelligent Systems Nitro Emulator box to flash cards.) There are two main classes of storage devices: older devices that fit in SLOT-2 (the Game Boy Advance Game Pak slot) and newer devices that fit in SLOT-1 (the DS Game Card slot). SLOT-2, or 1st generation, devices have historically been cheaper due to economies of scale inherited from their use with Game Boy Advance homebrew but require a booting tool in SLOT-1 in order to use the touch screen and other DS features. Devices that only use SLOT-1, or 2nd generation, do not work with GBA homebrew, but as of 2007, they are becoming easier to use and less expensive, rivaling many SLOT-2 devices in price which may have been cheaper.
First generation devices include GBA flash cartridges, GBAMP CF, SuperCard and M3. Second generation devices include R4 Revolution, CycloDS, G6 Real, and DS-X. The storage device either contains flash memory or a slot for a memory card to store homebrew. Storage devices with a memory card slot usually have a larger storage capacity than flash memory devices. Although flash memory capacity is usually measured in megabits (Mbit), memory card capacity is usually measured in megabytes (MB). (8 Mbit = 1 MB)
Different brands of storage device differ in their support for homebrew, support for DS and Game Boy Advance ROMs, special features, such as playing media files, physical size and cost. Strictly speaking, a storage device is not necessary for DS with FlashMe installed because homebrew can be sent to the DS using WMB. However, this is not a very portable method because the DS needs to be within range of a suitable Wi-Fi card.
The first method of storing homebrew applications were flash Cartridges designed for the Game Boy Advance system. These were ideal for finding exploits since they are a 32 MiB block of rewritable flash memory directly accessible by both CPUs of the Nintendo DS. Many people who used a lot of GBA homebrew use these for DS homebrew as well, however their limited storage space, variety and price makes them non-ideal for new users. Since there were many types of flash cartridge, each with its own method for writing to the flash ROM, most homebrew programs only supported saving to the included 64 KiB of SRAM intended for game saves. With the creation of DLDI, this is no longer a problem, and any program from 2007 or later works with any flashcard. This method of storage does not work with the Nintendo DSi, as it does not have a GBA slot. However a new iPlayer version released late 2009 run GBA on DSi.
The GBA Movie Player, often called GBAMP, is a CompactFlash adapter for the Game Boy Advance which supports playing music, movies and NES and Game Boy games (under 200kb) as well as very small Game Boy Advance games (under 256kb) from the CF card as well as reading text files. Although its standard features are sub-par, its low price and simple design made it ideal for DS homebrew. A hacked firmware is available which adds the ability to run DS homebrew while keeping the GBA features. This is the most widely supported homebrew device; nearly every homebrew which writes to the storage medium supports it.
Users should note that there are three versions of the GBAMP; a large pass-through device (version 1), a small white and red cartridge (version 2), and a slightly smaller SD version (version 2 SD). The device that has the most support is the 2nd version.
SuperCard and M3 Perfect are two devices similar to GBA Movie Player but with more features. M3 is made by the makers of GBAMP. Both contain a CompactFlash, Secure Digital, miniSD, or Transflash slot as well as 32 MB of built-in RAM. They offer all of the GBAMP's features, plus the abilities to play all GBA games and homebrew by using the built-in RAM as a mock flash cartridge, and DS backups using sequential reading. (There have been complaints that SuperCard's built-in RAM is too slow to play some GBA games accurately.) Some DS homebrew also uses this additional RAM, though addressing issues and speed make it less useful than the DS's built in memory. These are more expensive than GBAMP, however (M3 being more expensive than SuperCard), and not as well supported by homebrew. Most homebrew has trouble writing to SD cards because the more complex and proprietary protocols used with SD were reverse engineered later than the well-known CF protocol. The SuperCard has full support for booting DS game backups, with no problems with saving or booting, aside from the slow speed, which causes games load noticeably slower, and even has a cheat system and rumble support. However, the SuperCard only has partial support for DS Download. (Most games work, but some freeze upon loading)
Other variations have been released such as SuperCard Rumble and M3 Pro. These variations bring about many changes, from a smaller form factor that better fits the DS Lite, to the removal of the built-in RAM.
The Max Media Player (not to be confused with Max Media Launcher, which is a NoPass device) is similar to the GBA Movie Player, but does not function in GBA mode. Although the easiest device to find - it is the only DS homebrew device sold in major retail stores such as Wal-Mart - its price, power consumption and poor homebrew support make it an unpopular choice. Its main attraction is the ability to be used to play DS game backups (through use of an un-official homebrew called Max Overload), although all of these devices can be used for this purpose. (The developers of the GBAMP firmware hack have made an effort to prevent this, though methods do exist.)
Once the DS card encryption was broken, it became possible to design cards that boot and read directly from slot 1. This meant that pass through devices or flashed firmware were no longer needed to read from an external storage device and led to a wide proliferation of various 'all-in-one' 'plug-n-play' cards.
One drawback was that the new cards had very low compatibility with the significant portion of homebrew applications that required filesystem I/O. DLDI (Dynamically Linked Device Interface for libfat) patching has since solved the problem. All 2nd generation cards that have a DLDI driver written for them are now able to run most of the homebrew that requires filesystem I/O.
A bulky device that protrudes out of the top of the DS,and has a slot (pointing down) for a game to be plugged in (behind the DS) It is basically an all-in-one combination of Datel's Max Media Player and the Action Replay. It is not supplied with a microSD card, but only supports microSD cards up to 2GB, as it does not support SDHC. It is not compatible with commercial ROMs.
The Acekard 2 is a relatively new card (April 2008). It earned the Golden Award on GBATemp.net and 90% on ds-scene.net. 100% game compatibility, skinnable, download-play support, micro SD/SDHC memory card support, very fast loading and Action-Replay cheat support are some of its features. Users reported freezing problems with the first batch of cards, but the Acekard 2.1 revision released in December 2008 addressed these issues. These newer cards show '2.1' on their sticker and can be identifiable by their lack of a microchip bulge underneath the sticker.
The card is now considered to be one of the best cards on the market. The official Acekard Team continues active development . In addition to the official firmware, a Closed-Source firmware is also under active development, called AKAIO. It is currently at version 1.6RC1, with support for the EZ-Flash V 3-in-1 and 3-in-1+ Expansion Packs.
With the release of the Nintendo DSi, the acekard team became the first team to release a card compatible with it: the Acekard 2i. Other than its support for the DSi, it is identical to the Acekard 2.
The Acekard R.P.G is the only device on the market to feature both NAND memory, and a MicroSD slot.
The Acekard R.P.G, like most newer devices, is able to utilize the newer SDHC cards, which range from 4GB to 32GB. The Acekard R.P.G comes with a Mini USB cable to connect the card with a computer to access the 1GB of internal NAND memory. The card is currently the only card with a completely open source loader. This has led to numerous custom loaders, with a wide range of extra features. The most prominent of these features is the native support of the EZ Flash V 3 in 1 expansion pack, which enables the Acekard R.P.G to utilize the internal PSRAM for the Nintendo DS Browser, the Rumble function in games which support it, and the ability to load GameBoy Advance games to either the PSRAM or the NOR memory.
The CycloDS Evolution features DLDI auto patching and full DS download play support. It is one of the best, and most popular cards on the market, but also more expensive due to its higher quality components and extra featur
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