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A webcam is a video capture device connected to a computer or computer network, often using a USB port or, if connected to a network, ethernet or Wi-Fi.

The most popular use is for video telephony, permitting a computer to act as a videophone or video conferencing station. This can be used in messenger programs such as Windows Live Messenger, Skype and Yahoo messenger services. Other popular uses, which include the recording of video files or even still-images, are accessible via numerous software programs, applications and devices.

Webcams are known for low manufacturing costs and flexibility, making them the lowest cost form of videotelephony.

The term "webcam" may also be used in its original sense of a video camera connected to Web continuously for an indefinite time, rather than for a particular session, generally supplying a view for anyone who visits its Web page. Some of these, for example those used as online traffic cameras, are expensive, rugged professional video cameras.

History

First employed in 1991, a webcam was pointed at the Trojan room coffee pot in the computer science department of Cambridge University. The camera was finally switched off on August 22, 2001. The final image captured by the camera can still be viewed at its homepage. The coffee machine was repaired for free by Krups. The oldest webcam still operating is FogCam at San Francisco State University, which has been running continuously since 1994. One of the most widely reported-on webcam sites was JenniCam, started in 1996, which allowed Internet users to constantly observe the life of its namesake, somewhat like reality TV series Big Brother , launched three years later. More recently, the website Justin.tv has shown a continuous video and audio stream from a mobile camera mounted on the head of the site's star. Other cameras are mounted at bridges, public squares and other public places, their output made available on a public Web page in accordance with this original conception of "webcam".

Around the turn of the century, computer hardware manufacturers began building webcams directly into laptop and desktop screens, thus eliminating the need to use an external USB or Firewire camera. Gradually webcams came to be used more for communication with one person or among a few people, than for offering a view on a Web page for an indefinite public.

Video calling and conferencing

As webcam capabilities have been added to instant messaging, text chat services such as AOL Instant Messenger, one-to-one live video communication over the Internet has now reached millions of mainstream PC users worldwide. Improved video quality has helped webcams encroach on traditional video conferencing systems. New features such as automatic lighting controls, real-time enhancements (retouching, wrinkle smoothing and vertical stretch), automatic face tracking and autofocus assist users by providing substantial ease-of-use, further increasing the popularity of webcams.

Webcam features and performance can vary by program, computer operating system and also by the computer's processor capabilities. For example, 'high-quality video' is principally available to users of certain Logitech webcams if their computers have dual-core processors meeting certain specifications.

Video calling support has been included in programs such as Yahoo Messenger, AOL Instant Messenger (AIM), Windows Live Messenger, Skype, iChat, Paltalk (now PaltalkScene), Ekiga, Stickam, Tokbox, Camfrog, Gmail, 6rounds, Meetcam and FilmOn.

Some online video broadcasting sites have taken advantage of this technology to create Internet television programs centered around two (or more) people "diavlogging" with each other from different locations. Among others, BloggingHeads.tv uses this technology to enable conversations between prominent journalists, scientists, bloggers, and philosophers.

Sign language communications via webcam

Main articles: Video Relay Service and Video Remote Interpreting

One of the first demonstrations of the ability for telecommunications to help sign language users communicate with each other occurred when AT&T's videophone (trademarked as the 'Picturephone') was introduced to the public at the 1964 New York World's Fair –two deaf users were able to freely communicate with each other between the fair and another city. Various organizations have also conducted research on signing via videotelephony.

Webcams can be used by those who are deaf, hard-of-hearing or speech-impaired to communicate with sign language, both among themselves and also with hearing individuals. In the United States the Federal Communication Commission compensates companies to provide 'Video Relay Services' to the deaf, hard-of-hearing and speech-impaired. These people can use a webcam to talk to others via a sign language interpreter, who uses a conventional telephone at the same time to communicate with the deaf person's party. Several other countries also offer video relay and remote interpretation services for the deaf. Videoconferencing is used to do on-site sign language translation via Video Remote Interpreting (VRI).

Sign language interpretation services via Video Remote Interpreting (VRI) or a Video Relay Service (VRS) are useful in the present-day where one of the parties is deaf, hard-of-hearing or speech-impaired (mute). In such cases the interpretation flow is normally within the same principal language, such as French Sign Language (FSL) to spoken French, Spanish Sign Language (SSL) to spoken Spanish, British Sign Language (BSL) to spoken English, and American Sign Language (ASL) also to spoken English (since BSL and ASL are completely different), etc.... Such activities involve considerable effort on the part of the translator, since sign languages are distinct natural languages with their own construction and syntax, different from the aural version of the same principal language.

With video interpreting, sign language interpreters work remotely with live video and audio feeds, typically at a relay call centre, so that the interpreter can see the deaf or mute party, and converse with the hearing party at the same time, and vice versa. Much like telephone interpreting, video interpreting can be used for situations in which no on-site interpreters are available. However, video interpreting cannot be used for situations in which all parties are speaking via telephone alone. VRI and VRS interpretation requires all parties to have the necessary equipment. Some advanced equipment enables interpreters to remotely control the video camera, in order to zoom in and out or to point the camera toward the party that is signing.

Further information: Sign language and Language interpretation

Video security

Webcams are also used as security cameras. Software is available to allow PC-connected cameras to watch for movement and sound, recording both when they are detected; these recordings can then be saved to the computer, e-mailed or uploaded to the Internet. In one well-publicised case, a computer e-mailed out images as the burglar stole it, allowing the owner to give police a clear picture of the burglar's face even after the computer had been stolen.

Input control device

Special software can use the video stream from a webcam to assist or enhance a user's control of applications and games. Video features, including faces, shapes, models and colors can be observed and tracked to produce a corresponding form of control. For example, the position of a single light source can be tracked and used to emulate a mouse pointer, a head mounted light would allow hands-free computing and would greatly improve computer accessibility. This can also be applied to games, providing additional control, improved interactivity and immersiveness.

FreeTrack is a free webcam motion tracking application for Microsoft Windows that can track a special head mounted model in up to six degrees of freedom and output data to mouse, keyboard, joystick and FreeTrack supported games. TrackIR is a commercial version of this technology utilising IR light, which has the advantage of being invisible to the naked eye, removing a distraction from the user.

The EyeToy for the PlayStation 2 (The updated PlayStation 3 equivalent is the PlayStation Eye) and similarly the Xbox Live Vision Camera for the Xbox 360 and Xbox Live are color digital cameras that have been used as cont

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