Final Fantasy VIII ( ファイナルファンタジーVIII , Fainaru Fantajī Eito ? ) is a console role-playing game released for the PlayStation in 1999 and for Windows-based personal computers in 2000. It was developed and published by Square (now Square Enix) as the Final Fantasy series' eighth title, removing magic point-based spell-casting and the first title to consistently use realistically proportioned characters.
The game's story focuses on a group of young mercenaries who are drawn into an international conflict, and seek to protect the world from a sorceress manipulating the war for her own purposes. The main protagonist is Squall Leonhart, a 17-year-old loner and student at the military academy Balamb Garden, who is training to become a "SeeD", a mercenary paid by the academy.
The development of Final Fantasy VIII began in 1997, during the English localization process of Final Fantasy VII . The music was scored by Nobuo Uematsu, series regular, and in a series first, the theme music is a vocal piece, "Eyes on Me", performed by Faye Wong. The game was positively received by critics and was a commercial success. It was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu . Thirteen weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest-selling Final Fantasy title of all time. The game has shipped 8.15 million copies worldwide as of March 31, 2003.
The game became available on PlayStation Network as a PSone Classics title in Japan on September 24, 2009, in the US on December 17, 2009, and in Europe on February 4, 2010.
Like any Final Fantasy before it, Final Fantasy VIII consists of three main modes of play: the world map, the field map, and the battle screen. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world. Characters travel across the world map in a variety of ways, including by foot, car, Chocobo, train, and airship. The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests. The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU-controlled enemies take place. The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system. Also featured is a collectible card-based minigame called "Triple Triad."
For Final Fantasy VIII , Hiroyuki Ito designed a battle system based on summon-able monsters, called "Guardian Forces", abbreviated in-game as "GF." Assigning ("junctioning") a GF onto a character allows the player to use battle commands beyond Attack with the main weapon, such as Magic, GF (to summon the junctioned GF and have it perform an action), and Item. While previous Final Fantasy titles provided each character with a limited pool of magic points that were consumed by each spell, in Final Fantasy VIII , spells are acquired ("drawn") either from enemies in battle, Draw Points distributed throughout the game's environments, or by refining items and cards. Spells are then stocked on characters as quantified inventory (up to 100 per spell and limited to 32 distinct spells per character) and are consumed one by one when used. Characters can also junction these spells onto their statistics—such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force. The junction system's flexibility affords the player a wide range of customization options.
The character designer of the Guardian Forces, Tetsuya Nomura, felt they should be unique beings, without clothes or other human-like concepts. This was problematic, as Nomura did not want them to "become the actual monsters", so he took great care in their design. Leviathan was the first GF, created as a test and included in a game demo. After it received a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion. The use of summoned creatures for anything other than a single devastating attack during battle was a significant departure for the Final Fantasy series. The junction system also acts as a substitute for armor and accessories used in previous titles to enhance the characters' statistics. Moreover, where earlier titles required weapons to be equipped and tailored to the character, each major character in Final Fantasy VIII features a unique weapon which can be upgraded, affecting its appearance, power, and Limit Break.
Characters in Final Fantasy VIII have unique special attacks called "Limit Breaks", as in Final Fantasy VII . While the Limit Breaks in Final Fantasy VII are triggered after sufficient damage has been received, in Final Fantasy VIII , the availability of Limit Breaks depends on a character's current health—a Limit Break is more likely to be available to a character with low health. The magic spell Aura increases the probability of Limit Breaks appearing, regardless of a character's remaining hit points, while various status afflictions can prevent Limit Breaks. They are similar to the Desperation Attacks of Final Fantasy VI , as they are randomly triggered when a character's health falls below a certain level and his or her Hit Points are in yellow instead of white.
Final Fantasy VIII also introduced interactive elements to complement Limit Break animations. These interactive sequences, which vary between character, weapon, and Limit Break range from randomly selected magic spells to precisely timed button inputs. Successfully completing an interactive sequence increases the resulting attack's potency.
Final Fantasy VIII used an experience point and level system quite different from previous games in the series. While EXP is awarded after battling and defeating enemies, who are predominantly encountered randomly, and contribute to the continued strengthening and level-gaining of the characters, here the similarity ends. While levels in previous games required ever-increasing amounts of EXP to surmount (e.g., getting to level 2 might require 200 experience points, level 3 might require 400, etc), characters in Final Fantasy VIII gain a level after accumulating 1000 points. Enemies around the world, furthermore, remain on equal levels with the characters, as opposed to most RPGs, where enemies from previously-visited locations in the game are often weak and easily defeated. Higher-level enemies are capable of inflicting and withstanding significantly more damage, may have additional special attacks, and carry additional magic spells, allowing for Junctioning bonuses which themselves far exceed the bonuses imparted by level-gain.
In addition to gaining levels, Guardian Forces earn Ability Points (AP) after battles, which are automatically allocated to special abilities that Guardian Forces can learn. When a Guardian Force has learned an ability, that ability becomes available for any character or the character party, as is the case with field abilities. These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely and use additional battle commands.
Most of Final Fantasy VIII is set on an unnamed fantasy world with one moon. The planet comprises five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map. Galbadia, the second-largest continent, lies to the west, and contains many of the game's locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent, the island on which the game begins. The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a "Lunar Cry", an event where monsters from the moon fall to the planet. The southernmost landmass includes an archipelago of broken sections of land that have drifted apart. Islands and marine structures flesh out the rest of the game world, and a handful of off-world locations round out the game's playable areas.
As part of a theme desired by director Yoshinori Kitase to give the game a foreign atmosphe
Final Fantasy VII: Advent Children Wallpapers pictures, review, music, faqs, codes, forum, & character profiles.
A Final Fantasy site offering media, information, guides, news and discussion forums on the series.
Free Final Fantasy VII wallpapers and other Games desktop backgrounds. Found: 19 wallpaper(s) on 2 page(s). Displayed: wallpaper 1 to 15.
Even the specific places we saw in Final Fantasy VII were magnificently ... Fantasy VII: Advent Children Goodies » Sony Release Final Fantasy VII: Advent Children PSP Wallpapers
Anime Wallpapers, desktop backgrounds and scans from Final Fantasy VII: Advent Children anime page 1 of 3, manga and more. Anime and manga wallpapers, video game desktop ...
Contains game info, character info, screen shots, maps, music, wallpapers, and more!
Final Fantasy VII pictures, review, music, faqs, codes, forum, & character profiles.
Today's Featured Fandom: Sailor Saturn Senshi of Silence by GinAme6
Game Media Select a game media section.
Anime Wallpapers, desktop backgrounds and scans from Final Fantasy VII anime page 3 of 4, manga and more. Anime and manga wallpapers, video game desktop backgrounds from hundreds ...